Synchronicity, luck and chance .
Fable II is an action role-playing game developed by Lionhead, published by Microsoft Game Studios. The sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008.
The game takes place in the fictional world of Albion, five hundred years after Fable's setting, in a colonial era resembling the time of highwaymen or the Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female.
Creative Director Peter Molyneux has played a major role in presenting this game to the public, as he did in the lead up to the release of the original Fable.
The game reached gold master status on September 22, 2008
In Fable II, it is possible for the player's character to get married (including same-sex marriage) and have children, and to engage in adultery, group sex, bigamy, and polygamy. Divorce with the player's spouse can occur, and can be initiated by either the spouse or the player themselves. As with a real family, time spent around and interacting with them will keep the bond between them strong and reduce the chance of them leaving. It is also possible to become widowed through the death of a partner.
The relationships, as in the original Fable, are initiated by flirting, gift-giving, and the common expression. By performing a potential mate's favourite expressions, or giving them their preferred gifts, they will become infatuated more easily. Beyond a certain level of interest (or payment, in the case of prostitute characters), a character may proposition the player for sex. Unprotected sex may lead to child birth, but can also lead to sexually transmitted diseases. If the player has purchased or found a condom, they will have the option of protected sex.
Fable II enhances the system of morphing one's character based on their actions as introduced in Fable. Character morphing revolves around two major alignment scales: Good and Evil, Purity and Corruption.
Good players will find a pleasant look on their hero, with tanned skin and light hair, while evil players will have a scarier look, with pale skin and black hair. Pure players will find that their hero will have a clear complexion, while corrupt players will find their hero with an ugly complexion and Horns. These scales do not go hand in hand though. It is possible to be good and corrupt or evil yet pure.
Also related to character morphing is the character's slimness or fatness, determined by what foods the player eats; fruits and vegetables (mainly celery), make the player thinner, while alcohol, meat and pies make the hero fatter. In addition, fruits and vegetables give the player purity points (because no animals are harmed in their creation/consumption), whilst meats and alcohol give the player corruption points (because animals were harmed in their creation/consumption and that they can cause drunkenness, respectively).
Leveling up skills also will alter the player's character's appearance. A high strength level will make them more muscular, a high skill level will make them taller, and a high level of Will creates glowing blue veins, called Will lines, all over the body.